Born in Ukraine in 1978, immigrated to Israel at age 12. Began inventing card and board games long before his first computer. During the 90s became a fan of video games and early 3D shooters, with their pixelated charm and has been making games and mods since 2005. He made his first games on CliK&Play; and later Game Maker, then discovered the Doom modding community, contributing to Skulltag and Blade of Agony. His main focus is spriting and art. The WolfTC for Doomsday project gradually led to him to focus mainly on Wolfenstein 3D modding, and he released many big mods as a leading member of Team RayCast, with others currently in development. Is one of the core team members of "Blade of Agony" project as a main Spriter.

Description

This is "SoD Extreme", a mapset of SoD ("Spear of Destiny") under Wolf4SDL engine. Each level has been remade with a basically unlimited amount of items and guards (hence the 'Extreme' :-P ). CREDITS ------- Mapping - RonWolf1705 & Dean Coding - Andy_Nonymous Title Screen - Lozer_42 Beta Testing - LinuxWolf & DoomJedi

Preview
SoD Extreme
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